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Text File | 1986-10-04 | 5.3 KB | 131 lines | [TEXT/WORD] |
- 'Y A H T Z E E' I N S T R U C T I O N S
-
- GAME SUMMARY: In each turn a player may roll the dice up to three
- times in order to obtain a scoring combination. After rolling the
- dice, you must select one of the 13 scoring options. If your dice
- meet the requirements for the option selected you will get a score
- and if the requirments are not met then a zero will be scored. The
- scores are totaled continuously and bonus points are added in during
- play and after the final turn. The game ends after 13 rounds.
-
- TO PLAY: Select the number of players and enter their Initials
- (only three initials will be used) in the text boxes provided. Then
- select Play to begin. The Reset button is to reset the High Scores.
- Each player in turn is allowed a maximum of 3 rolls of the dice,
- although you may score your dice after the first or second roll.
- All you need to do to roll the dice is click on the roll button.
- A. For the first roll you must roll all 5 dice.
- B. For the second and third rolls you may roll any or all of the
- dice by clicking on the dice to be rolled. Each selected die
- will be inverted when you click on it, if you make a mistake
- and click on the wrong dice just click on it again and it will
- be inverted again ( back to normal ).
- C. The dice are final after the third roll and MUST be scored.
- D. If you make a mistake and score you roll in the wrong place
- you can undo your selection and score it again.
- * you must undo your mistake before the next player rolls! *
-
- SCORING:
- Each player has their own column, on the scorecard. You must make
- a decision of how to score based on individual strategy. In each game
- there are 13 scoring rounds. A player will receive a score or a zero
- after each turn, in one of the 13 scoring options in the Score Card
- menu.
-
- There are 13 scoring options:
- "Ones", "Twos", "Threes", "Fours", "Fives", "Sixes"
- (considered the upper section), and
- "Chance", "3 of a kind", "4 of a kind", "Full House","Small Straight",
- "Large Straight", "YAHTZEE"(five of a kind).
- (considered the lower section).
-
- After the end of a turn the player must select one of these options.
- A scoring option can be selected only once. A player may select the
- scoring options in any order.
-
- At the end of a game, if a player attains a score of 63 or greater in
- the upper section (Ones to Sixes), then they will receive a 35 point
- bonus. Yahtzee bonuses (explained later) will be scored when earned.
-
-
-
- SCORING COMBINATIONS:
- 1. UPPER SECTION:
- "Ones" through "Sixes", If a player chooses to select one of
- these then their score is determined by the number of dice
- that are equal to the selection. For example:
-
- 3 3 3 1 5
-
- would be scored as 9 points if "Threes" are selected or if
- "Fives" were selected then 5 points would be scored also
- if "Twos" were selected then 0 points would be scored.
-
- 2. LOWER SECTION:
- The lower section is played exactly as indicaded.
- a) "3 of a kind" scores points only if at least three of the
- dice are equal, otherwise 0 points are scored. When there
- are at least three equal dice then the value of all the dice
- is used to determine your score. For example:
- 4 5 2 5 5
- would be scored as 21 points.
-
- b) "4 of a kind" is the same as "3 of a kind" except you need
- at least four equal dice to receive any points.
-
- c) "Full House" receives 25 points when the dice show any
- combination of three of one number and two of another.
- Otherwise 0 points are scored. example:
- 3 3 2 3 2
-
- d) "Small Straight" receives 30 points if the dice show any sequence of at
- least four numbers, otherwise 0 points are scored. for example:
- 1 2 3 4 any#
- 5 4 3 2 any#
- 6 3 5 4 any#
-
- e) "Large Straight" receives 40 points if all five dice are in
- sequence, otherwise 0 points are scored.
-
- f) "YAHTZEE" scores 50 points if all five dice are equal,
- otherwise 0 points are scored.
-
- g) "Chance" is always scored as the total of all the dice.
-
- h) YAHTZEE bonuses are scored as 100 points for every
- subsequent Yahtzee rolled, ONLY if the Yahtzee
- selection has already been scored with 50 points.
-
- i) YAHTZEE used as a joker. A Yahtzee may be used in the
- Lower Section when both of the following conditions exist.
- 1) Yahtzee has been previously scored as 50 or 0.
- 2) The appropriate selection in the Upper Section has been
- scored. For example if you rolled all fours and "Fours"
- have already been scored.
- 4 4 4 4 4
-
- A Yahtzee used as a joker in the upper section receives a
- score for the total value of the dice in whatever selection
- you choose. Using the example above:
- 20 points would be scored in "Ones" if that were selected.
-
-
-
- The 'FILE' Menu:
- Contains 3 options: NEW GAME, PLAY AGAIN, and QUIT.
- To start a new game with different players use New Game.
- If the same players wish to play again then the Play Again,
- option will start a new game and save you the burden of
- reentering all the players names.
- When you are finished just select the Quit option.
-
-
- The 'EDIT' Menu:
- Contains only one active option: UNDO.
- If you make a mistake and wish to select another scoring
- option, use Undo to remove the last selection and
- roll again (if you had not previously made all 3 rolls) or
- make another selection on the scorecard.
- NOTE: Undo must be used before the next player rolls!
-
- GOOD LUCK !